![]() ![]() The spell or ability will specify which object deals that damage. 120.2b Damage may be dealt as an effect of a spell or ability.Each attacking and blocking creature deals combat damage equal to its power during the combat damage step. 120.2a Damage may be dealt as a result of combat.120.1a Damage can’t be dealt to an object that’s neither a creature nor a planeswalker.An object that deals damage is the source of that damage. This is generally detrimental to the object or player that receives that damage. Objects can deal damage to creatures, planeswalkers, and players. And many further abilities trigger from the follow-up consequences of the effects of damage, particularly creature death.įrom the Comprehensive Rules (February 3, 2023- Phyrexia: All Will Be One) Many other abilities trigger from the effects of damage, such as life gain or loss. Many triggered abilities trigger from damage after the immediate results are dealt with, including Poisonous. However, these consequences can be prevented by effects such as Indestructible, Regenerate, or "you can't lose the game", possibly making the damage "irrelevant" without actually preventing it. Deathtouch on a damage source redefines lethal damage to cause destruction much more easily. Many kinds of replacement effects can further modify the results of damage.Īfter the damage is applied, further consequences often include destruction or game loss. Each type of recipient of damage has a baseline result, but Wither, Infect, and Lifelink abilities on a damage source directly change the game rules about what the damage will do. Once the recipient and amount of damage is determined, the results of the damage are applied. Redirection effects can also change what will take the damage, including those that apply excess damage to a different recipient. Prevention effects reduce the amount of damage dealt before it is translated into results, and other effects may increase it. The amount of damage dealt or taken can be changed by abilities and effects. ![]() However, sources of damage may have these attributes, which may be important in determining the consequences of damage. However, as state-based actions these consequences are still very fast, not allowing players to take actions between the damage being dealt and the consequences occurring.ĭamage does not have attributes like color or type or any abilities. They are separate events that occur right afterward. The consequences of damage - typically being destroyed or losing the game - are not considered a direct result of damage. A player with 0 or less life loses the game. Damage dealt to a player causes them to lose that much life.Unlike creatures, planeswalker damage is effectively "permanent", since counters are not restored automatically, although damage doesn't prevent them from regaining the counters later. A planeswalker with no loyalty counters dies immediately, much like creatures with lethal damage. Damage dealt to a Planeswalker causes that many loyalty counters to be removed from it.This makes creature damage temporary by default. On the other hand if a creature does not leave the battlefield before end of turn, all marked damage is removed from it. An amount of damage greater than or equal to the toughness of a creature is considered lethal damage and causes the creature to be put into the graveyard. ![]()
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